Review: Baseball Catching
Whether a baseball is thrown or hit, one thing is certain: someone is trying to catch it. To represent this, build a simple game where the goal is to catch the baseballs that fly across the screen.

Student Task #1: Build a Mitt
Start the project, and create a mitt for the player to control.
- Create a new project in Arcade
- Create a new sprite representing a mitt
- Change the variable name from
||variables:mySprite|| to ||variables:mitt||, and the ||sprites:kind|| from Player to Mitt
- Make
||variables:mitt|| move based off the direction keys using ||controller:move sprite with buttons||
- Make
||variables:mitt|| stay in screen using ||sprites:set mySprite stay in screen on||
Student Task #2: Throwing Balls
Add balls for the player to attempt to collect.
- Get an
||game:on game update every 500 ms|| event
- Create a
||sprites:projectile from side|| representing a baseball inside the ||game:on game update every|| event and change the variable name from ||variables:projectile|| to ||variables:baseball||
- Make
||variables:baseball|| move randomly in the x and y directions using ||math:pick random 0 to 10|| for the initial ||sprites:vx|| and ||sprites:vy||: make the range from -50 and 50
- Set
||variables:baseball|| to ||sprites:kind|| Baseball
Student Task #3: Gameplay
Add gameplay elements that make the game interesting to play.
- Add a
||info:countdown|| of 20 seconds in the ||loops:on start||
- Create an
||sprites:on overlap|| event between sprites of ||sprites:kind|| Mitt and sprites of ||sprites:kind|| Baseball
- Inside the
||sprites:on overlap|| event, ||sprites:destroy|| the Baseball, and add 1 to the score
- Make the
Mitt ‘bounce’ when in the overlap event, by
- changing
Mitt‘s y by -5
||loops:pause|| for 100 ms
- changing
Mitt‘s y by 5
Challenges
Extend the material from this review by completing the following challenges!
- When a ball is caught, use
||music:play sound power up|| to play music
- Add another projectile that is created every 15 seconds, of
||sprites:kind|| ||sprites:TimeBonus||. Create an overlap event so that when the ||variables:Mitt|| overlaps with the ||sprites:TimeBonus||, the ||info:countdown|| is reset to 20 seconds