In the info section of the orientation, the game “touch the button 15 times” had a very basic problem - no matter what, when the game was over, the same screen was shown, with the only difference being the score.
This can be changed using two using two blocks: on life zero and on countdown end. These blocks are used to override (change) the standard behavior for running out of lives and time running out for a countdown.

Initial Game:
Student Task #1: Using on countdown end
Modify the behavior of the countdown ending to add a penalty for running out of time.
- Add in the on countdown end block
- Inside the on countdown end block, use the change score by block to subtract 10 points from the score
- After subtracting 10 from the score in the on countdown end, use the game over block to end the game
Student Task #2: Using on life zero
Give the player a bonus when they touch the button enough, and then continue the game.
- Add in the on life zero block
- Add in a stop countdown block into the on life zero block to end the countdown
- Add a splash screen after the countdown is stopped that tells the player that they are moving onto the next level
- Copy the two blocks from the on start block into the on life zero block after the splash, so that the lives and countdown both ‘reset’
- Use the set score to block to set the score to two times the current score in the on life zero block using the x and score blocks