Problem Set: On Game Update Interval
This section contains a number of selected problems for the On Update Interval section.
It is recommended that you review the problems, and complete a few before moving on to the next section.
Problem #1: Counting Time
Create a variable, ||variables:count||,
that will store the number of updates that occur.
Set it to 0 to start.
Create an ||game:on game update interval|| event with an interval
of 2000 ms.
In this event, increment ||variables:count||.
Create another ||game:on game update interval|| event,
with an interval of 5000 ms.
In this event, ||game:splash|| the value of ||variables:count||
to the screen.
Problem #2: Smiles All Around!
Create an ||game:on game update interval|| event with an interval
of 1500 ms.
In this event, create a ||sprites:Sprite|| with an image of a smiley face.
Place the ||sprites:sprite|| in a ||math:random|| position on the screen,
and set it’s ||sprites:lifespan|| to 10000 ms.
Problem #3: Enemies Inbound
Use an ||game:on game update interval|| event with an interval
of 1000 ms to create ||sprites:projectile sprites|| that move
from the left side of the screen to the right side.
Set the initial ||sprites:y position|| for each ||sprites:projectile||
to a ||math:random|| value between 0 and ||scene:screen.height||.
These ||sprites:projectiles|| can serve as enemies for a player to avoid.
Problem #4: Asteroids!
The ||math:Math.percentChance|| function can be used to generate a
||logic:boolean|| value with a chance of being ||logic:true|| or ||logic:false||.
This allows for an easy way to introduce a bit of variety into your games,
by introducing ||math:random|| behavior.
When used in a reoccurring event,
||math:Math.percentChance|| can be used to simulate behaviors that occur
on a random interval.
For example, in an ||game:on game update|| event,
the function can be used to cause an action to occur on a given percent of the
||game:updates|| in the game.
Create an ||game:on game update interval|| event that occurs every 300 ms.
In the event, create an asteroid ||sprites:projectile|| with
||math:random|| ||sprites:x|| and ||sprites:y|| velocities between
-100 and 100.
Use an ||logic:if|| statement and ||math:Math.percentChance|| to
make the ||sprites:projectile|| be created in only 20 percent of the
||game:updates||, rather than in each ||game:update||.