Paint Brush
Creates a unique ‘work of art’ by painting random brush strokes across the screen.
Press ||controller:A||
to switch the size of the brush from small to big, or big to small.
namespace SpriteKind {
export const PaintBrush = SpriteKind.create();
}
let ACCELERATION = 500;
let myPointer = sprites.create(img`f`, SpriteKind.Player);
let mySprite = sprites.create(img`
. . . . . . . . . . . . . f f f
. . . . . . . . . . . . f 2 2 f
. . . . . . . . . . . f 2 2 2 f
. . . . . . . . . . f 2 2 2 f .
. . . . . . . . . f 2 2 2 f . .
. . . . . . . . f 2 2 2 f . . .
. . . . . . . f f 2 2 f . . . .
. . . . . . f 1 1 f f . . . . .
. . . f f f 1 1 1 f . . . . . .
. . f e e f 1 1 f . . . . . . .
. f e e e e f f . . . . . . . .
. f e e e e e f . . . . . . . .
. f e e e e e f . . . . . . . .
. f e e e e f . . . . . . . . .
f e e e f f . . . . . . . . . .
f f f f . . . . . . . . . . . .
`, SpriteKind.PaintBrush);
let lastX = myPointer.left;
let lastY = myPointer.bottom;
let color = 1;
let large = false;
myPointer.setBounceOnWall(true);
game.onUpdate(function () {
let background = scene.backgroundImage();
background.drawLine(lastX, lastY, myPointer.left, myPointer.bottom, color);
if (large) {
background.drawLine(lastX + 1, lastY, myPointer.left, myPointer.bottom, color);
background.drawLine(lastX, lastY + 1, myPointer.left, myPointer.bottom, color);
background.drawLine(lastX + 1, lastY + 1, myPointer.left, myPointer.bottom, color);
}
lastX = myPointer.left;
lastY = myPointer.bottom;
mySprite.left = myPointer.left;
mySprite.bottom = myPointer.bottom;
});
game.onUpdateInterval(2000, function () {
myPointer.ax = randint(0 - ACCELERATION, ACCELERATION);
myPointer.ay = randint(0 - ACCELERATION, ACCELERATION);
color = randint(0, 15);
});
controller.A.onEvent(ControllerButtonEvent.Pressed, () => {
large = !large;
});