Scene
Set scene backgrounds and view perspective. Handle interactions between tiles and sprites.
Screen Settings
scene.screenWidth()
scene.screenHeight()
scene.setBackgroundColor(0)
scene.setBackgroundImage(null)
scene.backgroundColor()
scene.backgroundImage()
Tiles and Tilemaps
scene.setTile(0, null)
scene.setTileMap(null)
scene.setTileAt(null, 0)
scene.getTile(0, 0)
scene.getTilesByType(0)
scene.getTile(0, 0).place(null)
scene.placeOnRandomTile(null, 0)
scene.onHitTile(0, 0, function (sprite) {})
sprites.create(null).isHittingTile(CollisionDirection.Left)
sprites.create(null).tileHitFrom(CollisionDirection.Left)
Screen Effects
effects.confetti.startScreenEffect()
effects.confetti.endScreenEffect()
Camera View
scene.cameraFollowSprite(null)
scene.centerCameraAt(0, 0)
scene.cameraShake(4,500)
See also
screen width, screen height, set background color, set background image, background color, background image, set tile, set tile map, set tile at, get tile, get tiles by type, place, place on random tile, on hit tile, is hitting tile, tile hit from, start screen effect, end screen effect, camera follow sprite, center camera at, camera shake