onEvent
Run some code when a player connects or disconnects.
controller.player2.onEvent(ControllerEvent.Connected, function () {})
Parameters
- event: the connection action to wait for. The connection actions (events) are:
connected
: player is connecteddisconnected
: button is released from being pressed
- handler: the code you want to run when a player connect event happens
Example
Make the yellow box sprite give a message when Player 2 connects.
let yellowBox = sprites.create(img`
e e e e e e
e 1 1 1 1 e
e 1 6 6 1 e
e 1 6 6 1 e
e 1 1 1 1 e
e e e e e e
`)
controller.player2.onEvent(ControllerEvent.Connected, function () {
yellowBox.say("Player2 is on!")
})