onEvent

Run some code when a player connects or disconnects.

controller.player2.onEvent(ControllerEvent.Connected, function () {})

Parameters

  • event: the connection action to wait for. The connection actions (events) are:
    • connected: player is connected
    • disconnected: button is released from being pressed
  • handler: the code you want to run when a player connect event happens

Example

Make the yellow box sprite give a message when Player 2 connects.

let yellowBox = sprites.create(img`
e e e e e e
e 1 1 1 1 e
e 1 6 6 1 e
e 1 6 6 1 e
e 1 1 1 1 e
e e e e e e
`)
controller.player2.onEvent(ControllerEvent.Connected, function () {
    yellowBox.say("Player2 is on!")
})

See also

is pressed