To understand how melodies are created for use in arcade, take a look at the developer sound page.
loop
Play a built-in melody continuously.
music.baDing.loop()
A melody will play and will continue to replay until it’s stopped with the stop function.
There are several built-in melodies which you can play in your game. When using blocks, a melody is chosen from a dropdown list. In JavaScript, an instance of one of the built-in melodies is referenced in your code. You call the loop function from that instance of the melody, just like this:
music.baDing.loop()
Your program continues immediately after the melody begins looping.
Parameters
- volume: an optional sound volume for looping the melody. The volume range is from
0
to255
. The default volume value is128
.
Examples
I’ll loop ‘BaDing’
Loop the built-in sound called BaDing
.
music.baDing.loop()
Loop ‘Power Up’ at full volume
Play the power up
sound at a volume of 255
.
music.powerUp.loop(255)
See also
mixer