randomize Sound

Make a new sound similar to the original one but with some variations.

music.randomizeSound(music.createSoundEffect(WaveShape.Sine, 5000, 0, 255, 0, 500, SoundExpressionEffect.None, InterpolationCurve.Linear))

The resulting sound effect will randomize some of the parameters of the original sound effect to create differences from the original sound.

Parameters

Returns

  • a new sound-effect with some differences from the oringal sound.

Example

Randomize and play a sine wave sound effect.

music.play(music.randomizeSound(music.createSoundEffect(WaveShape.Sine, 5000, 0, 255, 0, 500, SoundExpressionEffect.None, InterpolationCurve.Linear)), music.PlaybackMode.UntilDone)

See also

play, create sound effect