is Hitting Tile

Check if a sprite is currently hitting a wall.

sprites.create(null).isHittingTile(CollisionDirection.Right)

A wall is either a tile set as a wall or the edge of the scene if a tilemap is set.

Parameters

  • direction: the direction the sprite moves toward when detecting a wall collision: left, right, top, or bottom.

Returns

  • a boolean value that is true if the sprite is hitting a wall on the chosen side or false if not.

Example

Make a tilemap with a wall going from top to bottom. Set a sprite in motion and make it say “Ouch!” when it hits the wall on its right side.

tiles.setTilemap(tilemap`level1`)
let mySprite = sprites.create(img`
    . . . . . . . . . . . . . . . . 
    . . . . . . . . . . . . . . . . 
    . . . . . 1 1 1 1 1 1 . . . . . 
    . . . 1 1 2 2 2 2 2 2 1 1 . . . 
    . . . 1 2 2 2 2 2 2 2 2 1 . . . 
    . . 1 2 2 2 2 2 2 2 2 2 2 1 . . 
    . . 1 2 2 2 2 2 2 2 2 2 2 1 . . 
    . . 1 2 2 2 2 2 2 2 2 2 2 1 . . 
    . . 1 2 2 2 2 2 2 2 2 2 2 1 . . 
    . . 1 2 2 2 2 2 2 2 2 2 2 1 . . 
    . . 1 2 2 2 2 2 2 2 2 2 2 1 . . 
    . . . 1 2 2 2 2 2 2 2 2 1 . . . 
    . . . 1 1 2 2 2 2 2 2 1 1 . . . 
    . . . . . 1 1 1 1 1 1 . . . . . 
    . . . . . . . . . . . . . . . . 
    . . . . . . . . . . . . . . . . 
    `, SpriteKind.Player)
mySprite.setBounceOnWall(true)
mySprite.vx = 80
mySprite.vy = 70
forever(function () {
    if (mySprite.isHittingTile(CollisionDirection.Right)) {
        mySprite.sayText("Ouch!", 200, false)
    }
})

See also

tile kind at, set tile at

{
    "transparency16": {
        "data": "hwQQABAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==",
        "mimeType": "image/x-mkcd-f4",
        "tilemapTile": true
    },
    "tile1": {
        "data": "hwQQABAAAADu7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7g==",
        "mimeType": "image/x-mkcd-f4",
        "tilemapTile": true,
        "displayName": "myTile"
    },
    "level1": {
        "id": "level1",
        "mimeType": "application/mkcd-tilemap",
        "data": "MTAwYTAwMDgwMDAwMDAwMDAwMDAwMDAwMDEwMDAwMDAwMDAwMDAwMDAwMDAwMTAwMDAwMDAwMDAwMDAwMDAwMDAxMDAwMDAwMDAwMDAwMDAwMDAwMDEwMDAwMDAwMDAwMDAwMDAwMDAwMTAwMDAwMDAwMDAwMDAwMDAwMDAxMDAwMDAwMDAwMDAwMDAwMDAwMDEwMDAwMDAwMDAwMDAwMDAwMDAwMTAwMDAwMDAwMDAyMDAwMDAwMDAwMjAwMDAwMDAwMDIwMDAwMDAwMDAyMDAwMDAwMDAwMjAwMDAwMDAwMDIwMDAwMDAwMDAyMDAwMDAwMDAwMjAwMA==",
        "tileset": [
            "myTiles.transparency16",
            "myTiles.tile1"
        ],
        "displayName": "level1"
    },
    "*": {
        "mimeType": "image/x-mkcd-f4",
        "dataEncoding": "base64",
        "namespace": "myTiles"
    }
}