place On Tile
Move a sprite’s position to the center of a tile location in the tilemap.
tiles.placeOnTile(null, tiles.getTileLocation(0, 0))
A sprite will locate itself on top of a tile in the tilemap using a tilemap location object. A location object contains a tile row value and a tile column value.
Parameters
- sprite: the sprite to move onto the tile.
- loc: a tile location in the tilemap.
Example
Make a grid tilemap with two tile colors. Create a round shaped sprite. Ramdomly place the sprite on a tile in the grid.
tiles.setTilemap(tilemap`level1`)
let mySprite = sprites.create(img`
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . 7 7 7 7 7 7 . . . . .
. . . 7 7 7 7 7 7 7 7 7 7 . . .
. . . 7 7 7 7 7 7 7 7 7 7 . . .
. . 7 7 7 7 7 7 7 7 7 7 7 7 . .
. . 7 7 7 7 7 7 7 7 7 7 7 7 . .
. . 7 7 7 7 7 7 7 7 7 7 7 7 . .
. . 7 7 7 7 7 7 7 7 7 7 7 7 . .
. . 7 7 7 7 7 7 7 7 7 7 7 7 . .
. . 7 7 7 7 7 7 7 7 7 7 7 7 . .
. . . 7 7 7 7 7 7 7 7 7 7 . . .
. . . 7 7 7 7 7 7 7 7 7 7 . . .
. . . . . 7 7 7 7 7 7 . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
`, SpriteKind.Player)
forever(function () {
tiles.placeOnTile(mySprite, tiles.getTileLocation(randint(0, 9), randint(0, 6)))
pause(500)
})
See also
get tile location, place on random tile
{
"transparency16": {
"data": "hwQQABAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==",
"mimeType": "image/x-mkcd-f4",
"tilemapTile": true
},
"tile1": {
"data": "hwQQABAAAADd3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3d3Q==",
"mimeType": "image/x-mkcd-f4",
"tilemapTile": true,
"displayName": "myTile"
},
"tile2": {
"data": "hwQQABAAAABVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVQ==",
"mimeType": "image/x-mkcd-f4",
"tilemapTile": true,
"displayName": "myTile0"
},
"level1": {
"id": "level1",
"mimeType": "application/mkcd-tilemap",
"data": "MTAwYTAwMDgwMDAxMDIwMTAyMDEwMjAxMDIwMTAyMDIwMTAyMDEwMjAxMDIwMTAyMDEwMTAyMDEwMjAxMDIwMTAyMDEwMjAyMDEwMjAxMDIwMTAyMDEwMjAxMDEwMjAxMDIwMTAyMDEwMjAxMDIwMjAxMDIwMTAyMDEwMjAxMDIwMTAxMDIwMTAyMDEwMjAxMDIwMTAyMDIwMTAyMDEwMjAxMDIwMTAyMDEwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMA==",
"tileset": [
"myTiles.transparency16",
"myTiles.tile1",
"myTiles.tile2"
],
"displayName": "level1"
},
"*": {
"mimeType": "image/x-mkcd-f4",
"dataEncoding": "base64",
"namespace": "myTiles"
}
}