sprite Kind
Get a sprite kind object from a sprite kind identifier.
sprites._spriteKind(0)
To keep track of different types of sprites, a kind is assigned to them. This is a value that will help identify them and decide what actions to take when events happen in the game. The sprite kinds in your game might be defined like this:
namespace SpriteKind {
export const Player = SpriteKind.create()
export const Enemy = SpriteKind.create()
export const Food = SpriteKind.create()
...
}
In blocks, a sprite kind identifier is used to make a sprite kind item that can be assigned to a variable or used as a parameter:
let enemyKind = SpriteKind.Enemy
Parameters
- kind: the sprite kind identifier to get the kind object for.
Returns
- a sprite kind object for a sprite kind identifer.
Example
Create several Food
sprites at random locations on the screen. Use a sprite kind object for the Food
identifier to destroy all Food
srprites.
let mySprite: Sprite = null
let foodKind = SpriteKind.Food
for (let index = 0; index <= 4; index++) {
mySprite = sprites.create(img`
. . . . c c c b b b b b . . . .
. . c c b 4 4 4 4 4 4 b b b . .
. c c 4 4 4 4 4 5 4 4 4 4 b c .
. e 4 4 4 4 4 4 4 4 4 5 4 4 e .
e b 4 5 4 4 5 4 4 4 4 4 4 4 b c
e b 4 4 4 4 4 4 4 4 4 4 5 4 4 e
e b b 4 4 4 4 4 4 4 4 4 4 4 b e
. e b 4 4 4 4 4 5 4 4 4 4 b e .
8 7 e e b 4 4 4 4 4 4 b e e 6 8
8 7 2 e e e e e e e e e e 2 7 8
e 6 6 2 2 2 2 2 2 2 2 2 2 6 c e
e c 6 7 6 6 7 7 7 6 6 7 6 c c e
e b e 8 8 c c 8 8 c c c 8 e b e
e e b e c c e e e e e c e b e e
. e e b b 4 4 4 4 4 4 4 4 e e .
. . . c c c c c e e e e e . . .
`, SpriteKind.Food)
mySprite.setPosition(randint(0, scene.screenWidth()), randint(0, scene.screenHeight()))
}
for (let value of sprites.allOfKind(foodKind)) {
pause(1000)
value.destroy()
}