//@highlight
scene.setBackgroundColor(7)
{3. Choose Your Globe}
Choose Your Globe
- :paper plane: Open the
||sprites:Sprites||
category and drag the
bundle into the end of thesprites.wrap1(function () { let globe = sprites.create(img`.`, SpriteKind.Player) globe.z = 1000 })
||loops(noclick): on start||
container already in the workspace.
~hint What did that do? 🤷🏽♀️
You just dragged a bundle of code into your workspace and connected the blocks inside of the ||loops(noclick):on start||
container.
Here’s what that code does:
let globe = sprites.create(img`.`, SpriteKind.Player)
This block defines and names the item that you’ll be using as the “globe” image. (Ignore the “kind”. You won’t be using that in this project.)
let globe: Sprite = null
globe.z = 1000
This block sets the depth (also called z-index) of the globe to be much closer to the camera than the following items will be. This is important for making sure everything else happens behind this frame.
❗️ You won’t see the result of any of this until you choose an image in the next step.
hint~
scene.setBackgroundColor(7)
//@highlight
sprites.wrap1(function () {
let globe = sprites.create(img`.`, SpriteKind.Player)
globe.z = 1000
})
{4. Set Globe}
- :mouse pointer: Click the empty grey square inside the
||variables(noclick):set [globe] to||
block and switch to the Gallery.
Choose one of the globe images.
scene.setBackgroundColor(7)
sprites.wrap1(function () {
//@highlight
let globe = sprites.create(snow_imgs.globe1, SpriteKind.Player)
globe.z = 1000
})
{5. Check Your Game!}
- :binoculars: Look at your project in the game window.
You should see your globe filled with the color that you chose in the first step.
{6. Make a Scene}
Time to make a scene!
- :paper plane: Open the
||sprites:Sprites||
category and drag the
bundle into the end of thesprites.wrap2(function () { let scenery = sprites.create(img`.`, SpriteKind.Player) scenery.top = 5 })
||loops(noclick): on start||
container already in the workspace.
~hint What did that do? 🤷🏽♀️
let scenery = sprites.create(img`.`, SpriteKind.Player)
This block defines and names the item that you’ll be using to show your “scenery” image. (Ignore the “kind”. You won’t be using that in this project.)
let scenery: Sprite = null
scenery.top = 5
This block places the top of the scenery image to 5 pixels below the top edge of the screen.
❗️ You won’t see the result of any of this until you choose an image in the next step.
hint~
scene.setBackgroundColor(7)
sprites.wrap1(function () {
let globe = sprites.create(snow_imgs.globe1, SpriteKind.Player)
globe.z = 1000
})
//@highlight
sprites.wrap2(function () {
let scenery = sprites.create(img`.`, SpriteKind.Player)
scenery.top = 5
})
{7. Make a Scene, Cont.}
- :mouse pointer: Click the empty grey square inside the
||variables(noclick):set [scenery] to||
block and draw the scene you want to see inside of your globe.
(Or choose a scene from our gallery.)
scene.setBackgroundColor(7)
sprites.wrap1(function () {
let globe = sprites.create(snow_imgs.globe1, SpriteKind.Player)
globe.z = 1000
})
//@highlight
sprites.wrap2(function () {
let scenery = sprites.create(snow_imgs.tree, SpriteKind.Player)
scenery.top = 5
})
{8. Look Again}
- :binoculars: Look at your project in the game window again.
You should see your new scene inside of the globe you chose.
{9. Animate It}
Add some animation!
- :paper plane: Open the
||sprites:Sprites||
category and drag the
bundle into the end of thesprites.wrap3(function () { let anim = sprites.create(img`.`, SpriteKind.Player) anim.bottom = 65 animation.runImageAnimation( anim, [img`.`], 200, true ) })
||loops(noclick): on start||
container already in the workspace.
~hint What did that do? 🤷🏽♀️
let anim = sprites.create(img`.`, SpriteKind.Player)
This block defines and names the animation that goes inside your globe. (Ignore the “kind”. You won’t be using that in this project.)
let anim: Sprite = null
anim.bottom = 65
This block aligns the bottom of the animation to 65 pixels below the top edge of the screen.
let anim: Sprite = null
animation.runImageAnimation(
anim,
[img`.`],
200,
true
)
This block replaces the static image of your “anim” sprite with a series of moving frames.
❗️ You won’t see the result of any of this until you choose an image in the next step.
hint~
scene.setBackgroundColor(7)
sprites.wrap1(function () {
let globe = sprites.create(snow_imgs.globe1, SpriteKind.Player)
globe.z = 1000
})
sprites.wrap2(function () {
let scenery = sprites.create(img`.`, SpriteKind.Player)
scenery.top = 5
})
//@highlight
sprites.wrap3(function () {
let anim = sprites.create(img`.`, SpriteKind.Player)
anim.bottom = 65
animation.runImageAnimation(
anim,
[img`.`],
200,
true
)
})
{10. Animate It, Cont.}
- :mouse pointer: Click the empty grey square inside the
||variables(noclick):set [anim] to||
block and choose one of the placeholder images from the Gallery.
- :mouse pointer: Click the empty grey square inside the
||animation(noclick):animate [anim]||
block and choose the animation that looks most like your placeholder image.
scene.setBackgroundColor(7)
sprites.wrap1(function () {
let globe = sprites.create(snow_imgs.globe1, SpriteKind.Player)
globe.z = 1000
})
sprites.wrap2(function () {
let scenery = sprites.create(snow_imgs.tree, SpriteKind.Player)
scenery.top = 5
})
sprites.wrap3(function () {
//@highlight
let anim = sprites.create(snow_imgs.lights, SpriteKind.Player)
anim.bottom = 65
//@highlight
animation.runImageAnimation(
anim,
[img`
...............................................................
...............................................................
...............................................................
................................dd.............................
...............................dd2.............................
..............................dd.22............................
..............................d..22............................
..............................dd...............................
...............................6dd.............................
..............................96.d.............................
..............................99..d............................
..................................d222.........................
..................................d.22.........................
..............................ddddd............................
.........................dddddd66..............................
.....................dddd2......69.............................
....................dd...22.....99.............................
..................ddd....22....................................
..................d6...........................................
..................96...........................................
..................99...........................................
..................d............................................
..................dd...........................................
....................dddddddddddd...............................
......................2.....6...dddd...........................
.....................22.....69.....ddd.........................
.....................22.....99......2dddddd....................
....................................22....ddd..................
....................................22......6d.................
...........................................96d.................
...........................................99d.................
............................................d..................
..........................dddd6dddddddddddddd..................
.....................dddddd...69.......2.......................
...................ddd2.......99......22.......................
................dddd..22..............22.......................
.............dddd.....22.......................................
...........ddd..6..............................................
.........dd....96..............................................
........dd.....99..............................................
........d......................................................
........2......................................................
.......22d.....................................................
.......22dd....................................................
..........dd...................................................
...........ddd.................................................
.............d6dddddddd2dddddddddddddddd.......................
.............96........22.......6.......d2ddddddd..............
.............99........22.......69......22.....6dddddd.........
................................99......22.....69....dd........
...............................................99.....d........
......................................................d........
......................................................2........
.....................................................22........
...................................................dd22........
............................................ddd6dddd...........
.................................dddddddddddd.96...............
.......dddd........ddddddd2ddddddd.....2......99...............
........2.dddddd6ddd.....22.......6....22......................
........22......69.......22......96....22......................
........22......99...............99............................
...............................................................
`],
200,
true
)
})
{11. Check it Out}
- :binoculars: Check out what you have so far.
You should see your animation playing against your scene.
~hint My animation isn’t right 🤔
Your animation aligns based on the image you choose for the anim sprite.
If you’re having a hard time getting your animation to line up correctly, here are some steps you can take:
- Make sure that your animation is the same size in pixels as the image you chose when setting up your
anim
sprite. - Try changing where the
bottom
of the sprite is. Instead of setting it to65
, you may need to set it to30
or100
- If you want to move your animation sideways a bit, try switching to the block shown below so that you can adjust both the side-to-side position as well as the up-and-down position.
let anim: Sprite = null
anim.setPosition(80, 60)
hint~
{12. Shake it Up}
Let’s shake things up!
- :paper plane: Open the
||controller:Controller||
category and drag the
bundle into an empty area of the workspace.controller.A.onEvent(ControllerButtonEvent.Pressed, function () { scene.cameraShake(12, 500) snow.bigShortBlizzard(scenery) music.play(music.createSong(), music.PlaybackMode.InBackground) })
~hint What did that do? 🤷🏽♀️
controller.A.onEvent(ControllerButtonEvent.Pressed, function () { })
This container tells the computer to run the code inside when the (A) button (or space bar) is pressed.
scene.cameraShake(12, 500)
This block makes it look like the camera is shaking by 12 pixels for 500 miliseconds (half a second.)
snow.bigShortBlizzard(scenery)
This block adds a blizzard effect to the inside of the snowglobe.
music.play(music.createSong(), music.PlaybackMode.InBackground)
This block allows you to add a song to your snowglobe.
hint~
//@highlight
controller.A.onEvent(ControllerButtonEvent.Pressed, function () {
scene.cameraShake(12, 500)
snow.bigShortBlizzard(scenery)
music.play(music.createSong(), music.PlaybackMode.InBackground)
})
{13. Shake it Up (Contd.)}
- :mouse pointer: Click the empty grey rectangle in the
||music:play song||
block and create a song for your snowglobe.
(You can switch to the My Assets tab at the top of the editor to use a song of ours.)
//@highlight
controller.A.onEvent(ControllerButtonEvent.Pressed, function () {
scene.cameraShake(12, 500)
snow.bigShortBlizzard(scenery)
music.play(music.createSong(assets.song`winter_wonderland`), music.PlaybackMode.InBackground)
})
{14. Give it a Shake}
- :binoculars: Take a look!
When you press the (A) button (or space bar) the globe should look like it’s shaking, then snow should fall while music plays.
~hint Don’t hear anything? 🔇
There are a few reasons you might not be able to hear your music even if the code is correct.
- Make sure the music player is unmuted (🔊)
- Try turning up the volume on your computer
- Add a
||music:set volume [100]||
block to your||loops(noclick):on start||
container.
If you still can’t hear your song, go back and look at previous steps to make sure your code matches the instructions.
hint~
~hint Is the volume too loud? 🔊
Look for this block in the ||music:Music||
category
music.setVolume(30)
and add it to the ||loops(noclick):on start||
container.
hint~
{15. Make it Meaningful}
Let’s add a message.
- :paper plane: Open the
||controller:Controller||
category and drag the
bundle into an empty area of the workspace.controller.B.onEvent(ControllerButtonEvent.Pressed, function () { game.showLongText("Happy Holidays!", DialogLayout.Bottom) })
💡 Feel free to change the message to something that is special to you!
~hint What did that do? 🤷🏽♀️
controller.B.onEvent(ControllerButtonEvent.Pressed, function () {})
This container tells the computer to run the code inside when the (B) button (or enter key) is pressed.
game.showLongText("Happy Holidays!", DialogLayout.Bottom)
This block displays your chosen text at the bottom of the screen until the (A) button is pressed.
hint~
//@highlight
controller.B.onEvent(ControllerButtonEvent.Pressed, function () {
game.showLongText("Happy Holidays!", DialogLayout.Bottom)
})
controller.B.onEvent(ControllerButtonEvent.Pressed, function () {
game.showLongText("Happy Holidays!", DialogLayout.Bottom)
})
{16. Appreciate Your Work}
- :binoculars: Check out your final creation!
Press the (A) button to shake your globe, then press (B) to see your message.
❄️ Magical! ❄️
controller.B.onEvent(ControllerButtonEvent.Pressed, function () {
game.showLongText("Happy Holidays!", DialogLayout.Bottom)
})
{11. Finale}
☃️ Way to Go ☃️
You finished your extra special holiday card!
When you’re ready, click Done to share it with family and friends!
let globe: Sprite = null
let scenery: Sprite = null
let anim: Sprite = null
scene.setBackgroundColor(7)
sprites.wrap1(function () {
globe = sprites.create(img`.`, SpriteKind.Player)
globe.z = 1000
})
sprites.wrap2(function () {
scenery = sprites.create(img`.`, SpriteKind.Player)
scenery.top = 5
})
sprites.wrap3(function () {
anim = sprites.create(img`.`, SpriteKind.Player)
anim.bottom = 65
animation.runImageAnimation(
anim,
[img`.`],
200,
true
)
})
music.setVolume(30)
controller.A.onEvent(ControllerButtonEvent.Pressed, function () {
scene.cameraShake(12, 500)
snow.bigShortBlizzard(scenery)
music.play(music.createSong(assets.song`winter_wonderland`), music.PlaybackMode.InBackground)
})
anim.setPosition(80, 60)
globe.z = 1000
globe = sprites.create(img`.`, SpriteKind.Player)
arcade-text=github:microsoft/arcade-text
snow_imgs=github:kiki-lee/snow_imgs#v0.0.4
controller.B.onEvent(ControllerButtonEvent.Pressed, function () {
game.showLongText("Happy Holidays!", DialogLayout.Bottom)
})
controller.A.onEvent(ControllerButtonEvent.Pressed, function () {
scene.cameraShake(12, 500)
music.stopAllSounds()
snow.bigShortBlizzard(scenery)
music.play(music.createSong(assets.song`winter_wonderland`), music.PlaybackMode.InBackground)
})
let scenery: Sprite = null
let globe: Sprite = null
let anim: Sprite = null
scene.setBackgroundColor(7)
globe = sprites.create(snow_imgs.globe1, SpriteKind.Player)
globe.z = 1000
scenery = sprites.create(snow_imgs.snow_being, SpriteKind.Player)
scenery.top = 5
snow.bigShortBlizzard(scenery)
anim = sprites.create(snow_imgs.squirrel, SpriteKind.Player)
anim.bottom = 65
animation.runImageAnimation(
anim,
snow_imgs.running_squirrel,
200,
true
)
thisSprite.startEffect(effects.blizzard, 2000)
music.setVolume(30)
game.setDialogTextColor(1)
game.setDialogFrame(snow_imgs.snowBox)
anim.setPosition(80, 60)
game.setDialogTextColor(1)
game.setDialogFrame(snow_imgs.snow_box)
/**
* An extension for snowglobe making
*/
//% color=#c292d2 icon="\uf2dc"
namespace snow {
//% blockId=short_blizz
//% block="add blizzard to $thisSprite"
//% thisSprite.defl="scenery"
//% thisSprite.shadow="variables_get"
//% help=github:docs/short_blizz
export function bigShortBlizzard(thisSprite: Sprite) {
music.stopAllSounds()
thisSprite.startEffect(effects.blizzard, 2000)
thisSprite.startEffect(effects.blizzard, 2000)
thisSprite.startEffect(effects.blizzard, 2000)
thisSprite.startEffect(effects.blizzard, 2000)
}
}
namespace sprites{
/**
* Bundle together code blocks
*/
//% block="add globe" weight=300
//% handlerStatement=1
export function wrap1(handler: () => void) {
handler();
}
/**
* Bundle together code blocks
*/
//% block="add scenery" weight=200
//% handlerStatement=1
export function wrap2(handler: () => void) {
handler();
}
/**
* Bundle together code blocks
*/
//% block="add animation" weight=100
//% handlerStatement=1
export function wrap3(handler: () => void) {
handler();
}
}
{
"palette": [
"#000000",
"#FFFFFF",
"#A3006E",
"#FF93C4",
"#2278A1",
"#99D8FD",
"#249CA3",
"#00AAD0",
"#003FAD",
"#87F2FF",
"#8E2EC4",
"#A4839F",
"#5C406c",
"#E5CDC4",
"#91463d",
"#000000"
]
}
{
"README.md": "",
"assets.json": "",
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\"displayName\": \"blinking_lights\",\n \"tags\": [\n \"snow\"\n ]\n },\n \"song1\": {\n \"data\": 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\"mimeType\": \"application/mkcd-song\",\n \"displayName\": \"jingle_bells\",\n \"namespace\": \"mySongs.\"\n },\n \"song2\": {\n \"data\": \"005a000408080300001c00010a006400f4016400000400000000000000000000000000050000046c0008000a0001120c000e00011910001200010d14001600011918001a0001121c001e00011920002400010d28002a0001192c002e00011430003200011934003600010d38003a0001193c003e0001144000440001194a005400011458006000011466007200011176007e00011105001c000f0a006400f4010a0000040000000000000000000000000000000002e1000000040002252904000600022529080010000225291200160002252916001800012918001c000222251c0020000225292400280002252928002a000225292c00340002252936003a000225293a003c000225293c004000022427400044000225294a004e000225294e00500002292c5200540002292c5600580002292c5a00620002272a66006a0002272a6c006e000225297000720002252974007600022529780080000225278400880002222588008a000222258c0090000222259000920002222594009800012098009a0001209c00a0000120a000a2000120a400b000011d07001c00020a006400f401640000040000000000000000000000000000000003c60000000200012c04000600012c08001000012c12001400012c16001800012c18001a0001291c002000012c24002600012c28002a00012c2c003400012c36003800012c3a003c00012c3c003e00012940004400012c4a004c0001294e00500001255200540001255600580001255a00620001246600680001246c006e00012270007200012274007600012278008000012084008600012988008a0001298c008e00012990009200012994009600012798009a0001279c009e000127a000a2000127a400b0000125\",\n \"mimeType\": \"application/mkcd-song\",\n \"displayName\": \"winter_wonderland\",\n \"namespace\": \"mySongs.\"\n },\n \"*\": {\n \"mimeType\": \"image/x-mkcd-f4\",\n \"dataEncoding\": \"base64\",\n \"namespace\": \"myImages\"\n }\n}",
"images.g.ts": "// Auto-generated code. Do not edit.\nnamespace myImages {\n\n helpers._registerFactory(\"image\", function(name: string) {\n switch(helpers.stringTrim(name)) {\n case \"image9\":\n case \"snow_box\":return img`\n117111111771111771111117111171111771111171111711\n711177711117117111117771771711111717171711171117\n117117777111771711777771717777771177717177711711\n171777777771717777777777171717777777171777777171\n117177777117771117777771777177777771777177771711\n717717777771771777777717177717777711777177717717\n177777777777777777777777777777777777771777777771\n177777777777777777777777777777777777777777777771\n177777777777777777777777777777777777777777777771\n177777777777777777777777777777777777777777777771\n177777777777777777777777777777777777777777777771\n177777777777777777777777777777777777777777777771\n177777777777777777777777777777777777777777777771\n177777777777777777777777777777777777777777777771\n177777777777777777777777777777777777777777777771\n177777777777777777777777777777777777777777777771\n177777777777777777777777777777777777777777777771\n177777777777777777777777777777777777777777777771\n177777777777777777777777777777777777777777777771\n177777777777777777777777777777777777777777777771\n177777777777777777777777777777777777777777777771\n177777777777777777777777777777777777777777777771\n177777777777777777777777777777777777777777777771\n177777777777777777777777777777777777777777777771\n177777777777777777777777777777777777777777777771\n177777777777777777777777777777777777777777777771\n177777777777777777777777777777777777777777777771\n177777777777777777777777777777777777777777777771\n177777777777777777777777777777777777777777777771\n177777777777777777777777777777777777777777777771\n177777777777777777777777777777777777777777777771\n177777777777777777777777777777777777777777777771\n177777777777777777777777777777777777777777777771\n177777777777777777777777777777777777777777777771\n177777777777777777777777777777777777777777777771\n177777777777777777777777777777777777777777777771\n177777777777777777777777777777777777777777777771\n177777777777777777777777777777777777777777777771\n177777777777777777777777777777777777777777777771\n177777777777777777777777777777777777777777777771\n177777777777777777777777777777777777777777777771\n177777777777777777777777777777777777777777777771\n177777777777777777777777777777777777777777777779\n177777777777777777777777777777777777777777777779\n977777777777777777777777777777777777777777777779\n977777777777777777777777777777777777777777777779\n977777777777777777777777777777777777777777777779\n999999999999999999999999999999999999999999999999\n`;\n }\n return null;\n })\n\n helpers._registerFactory(\"animation\", function(name: string) {\n switch(helpers.stringTrim(name)) {\n case \"blinking_lights\":\n case \"anim3\":return [img`\n...............................................................\n...............................................................\n...............................................................\n................................dd.............................\n...............................dd2.............................\n..............................dd.22............................\n..............................d..22............................\n..............................dd...............................\n...............................6dd.............................\n..............................96.d.............................\n..............................99..d............................\n..................................d222.........................\n..................................d.22.........................\n..............................ddddd............................\n.........................dddddd66..............................\n.....................dddd2......69.............................\n....................dd...22.....99.............................\n..................ddd....22....................................\n..................d6...........................................\n..................96...........................................\n..................99...........................................\n..................d............................................\n..................dd...........................................\n....................dddddddddddd...............................\n......................2.....6...dddd...........................\n.....................22.....69.....ddd.........................\n.....................22.....99......2dddddd....................\n....................................22....ddd..................\n....................................22......6d.................\n...........................................96d.................\n...........................................99d.................\n............................................d..................\n..........................dddd6dddddddddddddd..................\n.....................dddddd...69.......2.......................\n...................ddd2.......99......22.......................\n................dddd..22..............22.......................\n.............dddd.....22.......................................\n...........ddd..6..............................................\n.........dd....96..............................................\n........dd.....99..............................................\n........d......................................................\n........2......................................................\n.......22d.....................................................\n.......22dd....................................................\n..........dd...................................................\n...........ddd.................................................\n.............d6dddddddd2dddddddddddddddd.......................\n.............96........22.......6.......d2ddddddd..............\n.............99........22.......69......22.....6dddddd.........\n................................99......22.....69....dd........\n...............................................99.....d........\n......................................................d........\n......................................................2........\n.....................................................22........\n...................................................dd22........\n............................................ddd6dddd...........\n.................................dddddddddddd.96...............\n.......dddd........ddddddd2ddddddd.....2......99...............\n........2.dddddd6ddd.....22.......6....22......................\n........22......69.......22......96....22......................\n........22......99...............99............................\n...............................................................\n`, img`\n...............................................................\n...............................................................\n...............................................................\n................................dd.............................\n...............................dd2.............................\n..............................dd.23............................\n..............................d..33............................\n..............................dd...............................\n...............................6dd.............................\n..............................66.d.............................\n..............................66..d............................\n..................................d223.........................\n..................................d.33.........................\n..............................ddddd............................\n.........................dddddd66..............................\n.....................dddd2......66.............................\n....................dd...23.....66.............................\n..................ddd....33....................................\n..................d6...........................................\n..................66...........................................\n..................66...........................................\n..................d............................................\n..................dd...........................................\n....................dddddddddddd...............................\n......................2.....6...dddd...........................\n.....................32.....66.....ddd.........................\n.....................33.....66......2dddddd....................\n....................................23....ddd..................\n....................................33......6d.................\n...........................................66d.................\n...........................................66d.................\n............................................d..................\n..........................dddd6dddddddddddddd..................\n.....................dddddd...66.......2.......................\n...................ddd2.......66......32.......................\n................dddd..23..............33.......................\n.............dddd.....33.......................................\n...........ddd..6..............................................\n.........dd....66..............................................\n........dd.....66..............................................\n........d......................................................\n........2......................................................\n.......32d.....................................................\n.......33dd....................................................\n..........dd...................................................\n...........ddd.................................................\n.............d6dddddddd2dddddddddddddddd.......................\n.............66........23.......6.......d2ddddddd..............\n.............66........33.......66......32.....6dddddd.........\n................................66......33.....66....dd........\n...............................................66.....d........\n......................................................d........\n......................................................2........\n.....................................................32........\n...................................................dd33........\n............................................ddd6dddd...........\n.................................dddddddddddd.66...............\n.......dddd........ddddddd2ddddddd.....2......66...............\n........2.dddddd6ddd.....32.......6....23......................\n........23......66.......33......66....33......................\n........33......66...............66............................\n...............................................................\n`];\n }\n return null;\n })\n\n helpers._registerFactory(\"song\", function(name: string) {\n switch(helpers.stringTrim(name)) {\n case \"song1\":\n case \"jingle_bells\":return hex`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`;\n case \"song2\":\n case \"winter_wonderland\":return hex`005a000408080300001c00010a006400f4016400000400000000000000000000000000050000046c0008000a0001120c000e00011910001200010d14001600011918001a0001121c001e00011920002400010d28002a0001192c002e00011430003200011934003600010d38003a0001193c003e0001144000440001194a005400011458006000011466007200011176007e00011105001c000f0a006400f4010a0000040000000000000000000000000000000002e1000000040002252904000600022529080010000225291200160002252916001800012918001c000222251c0020000225292400280002252928002a000225292c00340002252936003a000225293a003c000225293c004000022427400044000225294a004e000225294e00500002292c5200540002292c5600580002292c5a00620002272a66006a0002272a6c006e000225297000720002252974007600022529780080000225278400880002222588008a000222258c0090000222259000920002222594009800012098009a0001209c00a0000120a000a2000120a400b000011d07001c00020a006400f401640000040000000000000000000000000000000003c60000000200012c04000600012c08001000012c12001400012c16001800012c18001a0001291c002000012c24002600012c28002a00012c2c003400012c36003800012c3a003c00012c3c003e00012940004400012c4a004c0001294e00500001255200540001255600580001255a00620001246600680001246c006e00012270007200012274007600012278008000012084008600012988008a0001298c008e00012990009200012994009600012798009a0001279c009e000127a000a2000127a400b0000125`;\n }\n return null;\n })\n\n}\n// Auto-generated code. Do not edit.\n",
"main.blocks": "<xml xmlns=\"https://developers.google.com/blockly/xml\"></xml>",
"main.ts": "\n",
"pxt.json": "{\n \"name\": \"snow_imgs_json\",\n \"version\": \"0.0.2\",\n \"description\": \"\",\n \"dependencies\": {\n \"device\": \"*\"\n },\n \"files\": [\n \"main.blocks\",\n \"main.ts\",\n \"README.md\",\n \"assets.json\",\n \"images.g.jres\",\n \"images.g.ts\",\n \"tilemap.g.jres\",\n \"tilemap.g.ts\"\n ],\n \"testFiles\": [\n \"test.ts\"\n ],\n \"targetVersions\": {\n \"branch\": \"v1.12.46\",\n \"tag\": \"v1.12.46\",\n \"commits\": \"https://github.com/microsoft/pxt-arcade/commits/e66fb08db35df2249cd64300195259c64d497106\",\n \"target\": \"1.12.46\",\n \"pxt\": \"8.5.57\",\n \"targetId\": \"arcade\"\n },\n \"supportedTargets\": [\n \"arcade\"\n ],\n \"preferredEditor\": \"tsprj\",\n \"palette\": [\n \"#000000\",\n \"#FFFFFF\",\n \"#A3006E\",\n \"#FF93C4\",\n \"#2278A1\",\n \"#99D8FD\",\n \"#249CA3\",\n \"#00AAD0\",\n \"#003FAD\",\n \"#87F2FF\",\n \"#8E2EC4\",\n \"#A4839F\",\n \"#5C406c\",\n \"#E5CDC4\",\n \"#91463d\",\n \"#000000\"\n ],\n \"assetPack\": true\n}\n",
"test.ts": "// tests go here; this will not be compiled when this package is used as an extension.\n",
"tilemap.g.jres": "{\n \"transparency17\": {\n \"data\": \"hwQQABAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"tilemapTile\": true\n },\n \"*\": {\n \"mimeType\": \"image/x-mkcd-f4\",\n \"dataEncoding\": \"base64\",\n \"namespace\": \"myTiles\"\n }\n}",
"tilemap.g.ts": "// Auto-generated code. Do not edit.\nnamespace myTiles {\n //% fixedInstance jres blockIdentity=images._tile\n export const transparency17 = image.ofBuffer(hex``);\n\n helpers._registerFactory(\"tile\", function(name: string) {\n switch(helpers.stringTrim(name)) {\n case \"transparency17\":return transparency17;\n }\n return null;\n })\n\n}\n// Auto-generated code. Do not edit.\n"
}