on Event

Run some code when a button is pressed or released.

controller.A.onEvent(ControllerButtonEvent.Pressed, function () {

});

Parameters

  • event: the button action to wait for. The button actions (events) are:
    • pressed: button was pressed
    • released: button is released from being pressed
    • repeated: this event keeps repeating when the button is pressed
  • handler: the code you want to run when something happens to a button

Example

Move a yellow box to a random location on the screen when a button is pressed.

let yellowBox = sprites.create(img`
e e e e e e
e 1 1 1 1 e
e 1 6 6 1 e
e 1 6 6 1 e
e 1 1 1 1 e
e e e e e e
`)
controller.A.onEvent(ControllerButtonEvent.Pressed, function () {
    yellowBox.x = Math.randomRange(3, scene.screenWidth() - 3)
    yellowBox.y = Math.randomRange(3, scene.screenHeight() - 3)
})

See also

is pressed, repeatDelay, repeatInterval