bottom (property)

Get or set the bottom position of the sprite on the screen.

Get

Get the bottom position of the sprite.

let mySprite: Sprite = null

let bottomPosition = mySprite.bottom
let bottomPosition = mySprite.bottom

Returns

  • a number that is the current bottom position of sprite object on the screen.

Set

let mySprite: Sprite = null

mySprite.bottom = 0
mySprite.bottom = 0

Parameter

  • value: the new bottom position for the sprite object on the screen.

Sprite locations

The sprite image forms a rectangle with some number of pixel rows. The bottom of the sprite is the vertical location of the last row of the sprite’s pixels on the screen. The bottom of the sprite can have a value that is greater than the height of the screen. It can also have a value that is less than the top of the screen (the top is 0 and the value of the bottom side of the sprite in this case is negative). When this happens, some or all of the sprite isn’t visible on the screen.

Examples

Side to side

Move a sprite to the top side of the screen. Wait 2 seconds and then move it to the bottom side.

enum SpriteKind {
    Example
}
let mySprite: Sprite = null
mySprite = sprites.create(img`
7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 
7 7 2 2 2 2 2 2 2 2 2 2 2 2 7 7 
7 5 7 2 2 2 2 2 2 2 2 2 2 7 4 7 
7 5 5 7 2 2 2 2 2 2 2 2 7 4 4 7 
7 5 5 5 7 2 2 2 2 2 2 7 4 4 4 7 
7 5 5 5 5 7 2 2 2 2 7 4 4 4 4 7 
7 5 5 5 5 5 7 2 2 7 4 4 4 4 4 7 
7 5 5 5 5 5 5 7 7 4 4 4 4 4 4 7 
7 5 5 5 5 5 5 7 7 4 4 4 4 4 4 7 
7 5 5 5 5 5 7 8 8 7 4 4 4 4 4 7 
7 5 5 5 5 7 8 8 8 8 7 4 4 4 4 7 
7 5 5 5 7 8 8 8 8 8 8 7 4 4 4 7 
7 5 5 7 8 8 8 8 8 8 8 8 7 4 4 7 
7 5 7 8 8 8 8 8 8 8 8 8 8 7 4 7 
7 7 8 8 8 8 8 8 8 8 8 8 8 8 7 7 
7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 
`, SpriteKind.Example)
forever(function () {
    mySprite.top = 0
    pause(2000)
    mySprite.bottom = scene.screenHeight()
    pause(2000)
})

Stay in bounds

Send a sprite moving from the bottom side of the screen to the top. In an ||game:on game update|| loop, check to see if the the sprite touched the top side of the screen. If so, reset the sprite back to the bottom side of the screen.

enum SpriteKind {
    Example,
    Player,
    Enemy
}
let mySprite: Sprite = null
mySprite = sprites.create(img`
7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 
7 7 2 2 2 2 2 2 2 2 2 2 2 2 7 7 
7 5 7 2 2 2 2 2 2 2 2 2 2 7 4 7 
7 5 5 7 2 2 2 2 2 2 2 2 7 4 4 7 
7 5 5 5 7 2 2 2 2 2 2 7 4 4 4 7 
7 5 5 5 5 7 2 2 2 2 7 4 4 4 4 7 
7 5 5 5 5 5 7 2 2 7 4 4 4 4 4 7 
7 5 5 5 5 5 5 7 7 4 4 4 4 4 4 7 
7 5 5 5 5 5 5 7 7 4 4 4 4 4 4 7 
7 5 5 5 5 5 7 8 8 7 4 4 4 4 4 7 
7 5 5 5 5 7 8 8 8 8 7 4 4 4 4 7 
7 5 5 5 7 8 8 8 8 8 8 7 4 4 4 7 
7 5 5 7 8 8 8 8 8 8 8 8 7 4 4 7 
7 5 7 8 8 8 8 8 8 8 8 8 8 7 4 7 
7 7 8 8 8 8 8 8 8 8 8 8 8 8 7 7 
7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 
`, SpriteKind.Example)
mySprite.bottom = scene.screenHeight()
mySprite.vy = -40
game.onUpdateInterval(500, function () {
    if (mySprite.bottom < 0) {
        mySprite.bottom = scene.screenHeight()
        mySprite.say("Reset!", 500)
    }
})

See also

left, right, top, x, y