left (property)

Get or set the left position of the sprite on the screen.

Get

Get the left position of the sprite.

let mySprite: Sprite = null

let leftPosition = mySprite.left
let leftPosition = mySprite.left

Returns

  • a number that is the current left position of sprite object on the screen.

Set

Set the left position of the sprite.

let mySprite: Sprite = null

mySprite.left = 0
mySprite.left = 0

Parameter

  • value: the new left position for the sprite object on the screen.

Sprite locations

The sprite image forms a rectangle with some number of pixel columns. The left of the sprite is the horizontal location of the first column of the sprite’s pixels on the screen. The left of the sprite can have a value that is greater than the width of the screen. It can also have a value that is less than the left side of the screen (the left of screen is 0 and the value of the left side of the sprite in this case is negative). When this happens, some or all of the sprite isn’t visible on the screen.

Examples

Side to side

Move a sprite to the right side of the screen. Wait 2 seconds and then move it to the left side.

namespace SpriteKind {
    export const Example = SpriteKind.create()
}
let mySprite = sprites.create(img`
7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 
7 7 2 2 2 2 2 2 2 2 2 2 2 2 7 7 
7 5 7 2 2 2 2 2 2 2 2 2 2 7 4 7 
7 5 5 7 2 2 2 2 2 2 2 2 7 4 4 7 
7 5 5 5 7 2 2 2 2 2 2 7 4 4 4 7 
7 5 5 5 5 7 2 2 2 2 7 4 4 4 4 7 
7 5 5 5 5 5 7 2 2 7 4 4 4 4 4 7 
7 5 5 5 5 5 5 7 7 4 4 4 4 4 4 7 
7 5 5 5 5 5 5 7 7 4 4 4 4 4 4 7 
7 5 5 5 5 5 7 8 8 7 4 4 4 4 4 7 
7 5 5 5 5 7 8 8 8 8 7 4 4 4 4 7 
7 5 5 5 7 8 8 8 8 8 8 7 4 4 4 7 
7 5 5 7 8 8 8 8 8 8 8 8 7 4 4 7 
7 5 7 8 8 8 8 8 8 8 8 8 8 7 4 7 
7 7 8 8 8 8 8 8 8 8 8 8 8 8 7 7 
7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 
`, SpriteKind.Example)
forever(function () {
    mySprite.right = scene.screenWidth()
    pause(2000)
    mySprite.left = 0
    pause(2000)
})

Stay in bounds

Send a sprite moving from the right side of the screen to the left. In an ||game:on game update|| loop, check to see if the the sprite touched the left side of the screen. If so, reset the sprite back to the right side of the screen.

namespace SpriteKind {
    export const Example = SpriteKind.create()
}
let mySprite = sprites.create(img`
7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 
7 7 2 2 2 2 2 2 2 2 2 2 2 2 7 7 
7 5 7 2 2 2 2 2 2 2 2 2 2 7 4 7 
7 5 5 7 2 2 2 2 2 2 2 2 7 4 4 7 
7 5 5 5 7 2 2 2 2 2 2 7 4 4 4 7 
7 5 5 5 5 7 2 2 2 2 7 4 4 4 4 7 
7 5 5 5 5 5 7 2 2 7 4 4 4 4 4 7 
7 5 5 5 5 5 5 7 7 4 4 4 4 4 4 7 
7 5 5 5 5 5 5 7 7 4 4 4 4 4 4 7 
7 5 5 5 5 5 7 8 8 7 4 4 4 4 4 7 
7 5 5 5 5 7 8 8 8 8 7 4 4 4 4 7 
7 5 5 5 7 8 8 8 8 8 8 7 4 4 4 7 
7 5 5 7 8 8 8 8 8 8 8 8 7 4 4 7 
7 5 7 8 8 8 8 8 8 8 8 8 8 7 4 7 
7 7 8 8 8 8 8 8 8 8 8 8 8 8 7 7 
7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 
`, SpriteKind.Example)
mySprite.right = scene.screenWidth()
mySprite.vx = -40
game.onUpdateInterval(500, function () {
    if (mySprite.left < 0) {
        mySprite.right = scene.screenWidth()
        mySprite.say("Reset!", 500)
    }
})

See also

right, top, bottom, x, y